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Welcome the Cu Digest

[nsi-map - circa: 1993]

The Cu Digest was a more-or-less weekly digest/newsletter/journal of debates, news, research, and discussion of legal, social, and other issues related to computer culture. Because of editors' time constraints and changes in computer culture, CuD has likely published it's last issue in March, 2000.

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Steven Johnson, one of the most influential people on the Internet according to Newsweek magazine, overcomes the traditional divide between culture and technology by resuming its historical intersection with art. In addition, it shows how the interface of cyberspace influences modern life and reflects its main characteristics. Innovating, Johnson compares the role of technological design to that of nineteenth-century novels: making society's changes understandable for those who live them. The new visual slots på nätet language is just one way to make the complex information network available to us more accessible. In a clear and original style, this book adds new depth to the vital discussion of how technology has transformed society. Debut book from the Interface collection, whose titles will help to reflect on the social and subjective dimensions of new technologies through accessible language and technical rigor.

Games have long since ceased to be child's play to become highly representative cultural and media elements in the contemporary environment. By going beyond the boundaries of entertainment, games begin to take root in diverse and unlikely areas such as business training, education, advertising and marketing. It is from this complex scenario that inspiration for the production of this book arises. Game culture: communication, entertainment and education, nät casino is a compendium of reflections that seeks to ponder aspects of the ludic universe. Through the course of four chapters, always illustrated with renowned examples, elementary questions are debated about how the game's culture is rooted in contemporary times and expands its reach to different audiences, since games can currently be considered powerful (multi) media platforms.

The magic of virtual worlds is increasingly available to the general public: the number of users slot machine a sous gratuit of the global computerized communication networks increases 10 per month. The “information highways” and interactive multimedia announce a change in the ways of communication and access to knowledge. A new means of communication, thinking and work for human societies emerges: cyberspace. How will our culture be affected by it? Will we have only one super TV or will we renew the social bond in order to obtain a greater fraternity? In this book, Pierre Lévy invites us to think, in addition to the impact of techniques on society, in terms of design. The new means of communication allow human groups to share their knowledge and their imagination. An unprecedented social form, the intelligent collective can invent a democracy in real time, an ethics of hospitality, an aesthetic of invention, an economy of human qualities. The author places the project of collective intelligence in a long-term anthropological perspective. After being founded on the relationship with the cosmos, on belonging to territories and finally on insertion in the economic process, people's identity and social ties could expand in the exchange of knowledge.

The digital medium currently offers us a global, ubiquitous and participative communication environment that mobilizes an unprecedented memory capacity. How to explore this new way to increase the process of social cognition and to direct human development? Combining traditional human sciences kostenlose automatenspiele with information technology and cognitive sciences, this book exposes the collaborative construction of a global Hypercortex coordinated by computational metalanguage.

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